Tap a row to jump to that ground. Tap again to cycle
every province they hold.
WAR CHEST
0GOLD TO SPEND+0/MIN
EVERY DAY, THE WORLD GOES TO WAR.
Pick a nation and take 70% of the world’s provinces to win. Real-time battles, one shared map a day, ranked on the fastest clear.
THE LONG WAR
I
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TODAY’S WAR
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Everyone gets the same war today.
CHOOSE A MAP
The world map is ranked. Other maps are unranked.
THE ROSTER
CHOOSE YOUR NATION
ROOM…
Share the code. Everyone picks a nation. The AI takes the rest.
WORLD
WHAT DOES WORLD CHANGE?
WORLD is the war’s setting: how sharp the enemy commanders
play and how long they leave you alone at the start. Any nation works
on any setting. The daily always runs EASY. The small number on a pill
is that world’s live win record.
Nations differ in where they wake up, who they border and how they
fight — never in how hard the war is.
THE LONG WAR
OPERATIONS
Operations unlock in order. Every board and every
difficulty is still open to you right now in CHOOSE A NATION — the
campaign is a route through them, not a gate in front of them.
THE WAR ROOM
RANKINGS
FIELD BRIEFING
THREE ORDERS. ONE WORLD.
01
CHOOSE YOUR FLAG
Lead one of 48 nations. Each has its own strengths, weaknesses and place on the map. You pick the world’s difficulty separately.
02
SEND THE ARMY
Tap your land, then tap a target. Your troops march and fight in real time.
03
TAKE 70% TO WIN
That is the whole objective: hold 70% of the world’s provinces briefly and every rival surrenders. The HUD counts you toward it. Build your ground and eliminate rivals along the way.
OPEN THE FIELD MANUAL
Every nation begins in one province. Troops refill to a cap. Faded-flag provinces belong to nobody, carry lighter garrisons, and never attack.
Tap your land, then tap where to send. Troops route through your empire automatically. Use SELECT ALL, a long press, or shift-click to send from more ground.
Double-tap a province to lock on it. Your selected provinces keep sending there automatically. SEND controls how much of each garrison stays home. Use multiple locks for multiple fronts. Tap the target again, press ESC, or use the LOCK chip to release.
Fights run continuously. Both armies fall until one reaches zero. Bring more than they have because defenders hold an edge.
Capitals are fortified. Your empire glows inside one acid border. A gold shield marks safe garrison ground behind the front.
Take a nation’s final province to eliminate it. Those eliminations are your KILLS and have their own rankings.
Fighting fills your war chest. Captures and kills raise GOLD. So do surplus from full provinces and time survived. Development is open from the first second once you can afford it. Select a province and tap DEVELOP to build its track.
Hold 70% of the world to seal the win. Keep it briefly to make every rival surrender. Your clock stops at the seal.